May 2013
1 post
3 tags
February 2013
1 post
4 tags
January 2013
1 post
4 tags
December 2012
1 post
October 2012
1 post
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September 2012
1 post
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August 2012
3 posts
5 tags
5 tags
4 tags
June 2012
4 posts
4 tags
4 tags
5 tags
May 2012
2 posts
6 tags
6 tags
September 2011
1 post
Astroflux
We are darn happy to finally present what we have been working our asses off with the latest months.
I’m talking about Astroflux, a casual arcade real-time MMORPG space shooter experience for social platforms such as Facebook, Kongregate amongst others. Basically we want to capture the fun and craziness in arcade space shooters and combine that with a social leveling experience. And...
May 2011
2 posts
stefan svebeck: Text Effect Component in Flash AS3 →
stefansvebeck:
I did this component in Flash AS3 when we were having a hax evening a few days ago.
Use example:
var stf:ScreenTextField = new ScreenTextField(); stf.x = 100;
stf.y = 100; stf.textArray = [ [ "Far away in the galaxy...", "A long time ago nothing existed but far away in the galaxy...
April 2011
2 posts
6 tags
Share screenshots with Sharekit and cocos2d on...
Posting screenshots on Facebook and Twitter is a great way to show high scores and make your game known to the world. The problem is that writing code for authentication and poking around the different APIs is time consuming. Here is where Sharekit comes in handy. It is an open source library that add share features for many social media sites.
Setup Sharekit
There are a few things you need to...
6 tags
Google App Engine - Remote backup, local restore
Writing this script yourself is not a big thingy, but sometimes it’s just nice having it done already so you can focus of your real project. We have had a lot of use for this when creating Sudoku and Friends.
The script allows you to backup the whole project or just a single database entity and then restore the data to your local datastore.
Before using the script though, you need to enable...
March 2011
1 post